But they only offered me spots on their reserve teams so I decided to play another season for A. I was given offers from a wide variety of clubs after the season including Chelsea and Real Madrid. I played rather well during the first season, became a "fan favourite" with my club side and earning a regular spot on the national team. Seeing as I created a striker I decided to focus on making him fast, and improving his finishing. A good reflection on the EA Sports team as this is hardly a team or league of the highest importance. Solna in FIFA 10, but that's okay all the players have the correct names and the line up is current as of the latest transfer window with one exception (Pierre Bengtsson has left the team).
Konami have licensed the club exclusively for Pro Evolution Soccer so they're called A. I created an attacker, modelled after myself (not very athletic), to play for Swedish AIK (my favourite squad). Whether you create a separate pro or use your virtual pro in Be A Pro: Seasons, you are going to start in the reserves, earning experience points you can use to build your players and slowly making your way up the ranks and into the international squad. When you start playing FIFA 10 you will be giving the option of creating a Virtual Pro, an avatar and player you can carry across all the modes, a nice idea, and you can also give him your likeness by uploading a picture of yourself through the official website. You should not be penalised for a good cross just because the defenders reaches it first.īut let's go into the basics of the Be A Pro mode, the mode I've spent most of my FIFA 10 time with so far. I also think crosses should be handled separately from passes, as they are of course more prone to be intercepted. These days players move over much larger areas and it seems absurd to be penalised for making an incisive run to the opposite wing when you are on the attack. I also think that the positioning score in Be A Pro needs some fine tuning. Now you can call for a pass, but sometimes as you start a run into an open space you will receive a pass way too soon. One thing I would like included in FIFA 11 is the ability to make a team mate hold on to the ball and deliver the pass just at the right moment. With that said I still feel improvements have been made in this area. This becomes especially apparent in the Be A Pro mode, where you have to rely on your team mates for passes and runs. It has improved, but it still feels a bit stiff and robotic. And if there is one area where I feel EA is still lagging behind somewhat it is in the artificial intelligence department. It's all in there, but somehow it still feels very similar to last year's experience. There was a lot of talk about freedom of movement, lunging tackles and improved animations and goal keeper behaviour. For many years Pro Evolution Soccer was the unchallenged king of video game football, but Konami has struggled with online features and adapting to the current generation of hardware. Many of the things EA had previously attempted came together in that title along with tons of content that put it comfortably passed the latest offering in the Pro Evolution (Winning Eleven) series.